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100 Games to Use in the Classroom and Beyond

This reference guide includes 100 games that could be used for educating a variety of audiences, including K-12, preschool, and higher education. It explores how games can be used to teach all different skills and topics, whether music and art, STEM and literature, social studies and culture, and writing and critical thinking. In each short chapter, we explore how real educators have used the game – what they taught and what they learned, their tips and techniques, and what worked and didn’t work.

The volume is edited and written by members of the Learning, Education & Games SIG (part of the IGDA – International Game Developers Association). This is the third book in a series of books on games and learning.

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