IFB Gaming

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Case Studies

What our work has changed

Since 2015 we have helped people in south London get connected, build confidence online, and have a say in the services that shape their lives. These are the projects behind that work, from estate drop-ins to city-wide research.

Running now

  • Get Online Week, 19 to 25 October, with Good Things Foundation
  • Who Built Gaming? Free game and lesson pack about Black pioneers in gaming, coming soon
  • Winter Data Care 2026 starts in November. Support it
  • Winter Data Care 2026 is live: free SIM cards and devices through the coldest months. Support it
  • Free SIM cards through our DataWaypoint partner sites. Become a DataWaypoint
  • AI Policy Confidence workshops for charities and community organisations. Ask about booking

Our work in numbers

40+people supported with devices since 2025
200+SIM cards distributed for free connectivity since 2015
120+people supported with digital skills since 2019
200+esports and gaming sessions delivered since 2015
50+voluntary and third sector leaders supported with AI policy since 2025

Devices so far: 26+ laptops, 10 tablets, 3 smartphones (1 iPhone, 2 Android), 1 desktop and 0 games consoles.

We need games consoles. For many young people, gaming is the first way they get online and build digital confidence. A donated console helps us reach them.

Donate a console

Counted from our session registrations, website analytics, and Good Things Foundation’s National Databank and National Device Bank records.

Recognition

  • Shortlisted: Contribution to the CommunitySouthwark Business Excellence Awards 2023. See the shortlist
  • Featured three times in the Community Insights HubGreater London Authority story library, for inclusive NHS digital access, the Winter SIM Card Package Initiative, and a call for inclusive London action on the digital divide. Read the story
  • Featured success storyCommunity Southwark, November 2023, for Get Online Week on the Brandon Estate. Read the story

Case studies

  1. 2026

    Who Built Gaming?

    Learning resourcesComing soon

    The Who Built Gaming? game: a shelf of five game cartridges, one for each pioneer from Jerry Lawson in 1976 to Lisa Gelobter in 1995.
    The interactive game
    Cover page of the Black Pioneers in Gaming lesson pack, showing the lesson plan at a glance.
    The printable lesson pack
    Challenge
    Few young people know the Black pioneers who shaped video games, or see themselves as future creators.
    Our role
    Created a free interactive game and printable lesson pack for Black History Month, built to WCAG 2.2 AA with read-aloud and keyboard controls.
    Outcome
    Launching for classrooms, youth clubs and families. Coming soon.
  2. 2026

    The Gaming Guide: a free guide for parents and guardians

    Learning resourcesLiveLaunched August 2026, announced through Community Southwark

    Challenge
    Gaming is now a social platform, a storefront and a place where children make friends, but most parenting advice hasn’t caught up, and families of disabled children are often left out entirely.
    Our role
    Wrote and built a free interactive guide covering age ratings (including the 2026 PEGI reform), layered safety settings across PlayStation, Xbox, Switch and Minecraft, accessible gaming, emotional regulation and keeping conversations open. It installs as an app on any phone or tablet and comes as a 16-page illustrated ebook.
    Outcome
    Free for families, schools and community hubs across London and the UK.

    Open The Gaming Guide  |  Read the launch on Community Southwark

  3. 2026

    From Devices to Impact: a free digital inclusion toolkit

    Learning resourcesLiveStudent, Community and Organisation Edition

    From Devices to Impact sign-in screen, introducing the toolkit with Mr Chip and a free registration form.
    Free sign-up, with Mr Chip as your guide
    Inside the toolkit: the journey from access to engagement, participation and transformation.
    Inside: the journey from access to participation
    Challenge
    Giving someone a device or a SIM card is only the start. People and organisations need practical guidance to turn access into real benefits, from staying safe online to finding work.
    Our role
    Built a free, interactive toolkit for individuals, students, volunteers and organisations, organised around a cycle of access, skills, confidence and participation, not just device distribution. It includes real stories from our work, meets WCAG 2.2 AA, and is openly licensed (CC BY-NC-SA 4.0).
    Outcome
    Tested first in Southwark and Lambeth, the toolkit is now open to organisations across London. 20 people and organisations have registered so far.

    Open the toolkit (free account)

  4. 2026

    The Stage Index: a digital inclusion self-assessment

    Learning resourcesLive

    Challenge
    People and organisations rarely know where they stand on digital inclusion, so support is often generic rather than matched to what they actually need.
    Our role
    Built a free self-assessment with separate pathways for individuals, organisations, councils and schools. It tracks progress over time and connects people to support and partner organisations near them.
    Outcome
    Live and free to use, and now onboarding external partners to its support directory.

    Take the Stage Index

  5. 2024–26

    Joseph: from a first video call to digital confidence

    Connectivity and devicesResident storyDelivery partner: Community TechAid

    Challenge
    Joseph had grandchildren in Africa he had never met. He had no data and had never made a video call.
    Our role
    In 2024 we gave him a free SIM card and helped him learn to video call. When he came back in 2026, we supported him with a laptop.
    Outcome
    Joseph now talks to his grandchildren regularly, and he is confident using technology for much more than video calls.
  6. 2026

    DataWaypoint free SIM programme

    Connectivity and devicesOngoingPartner: Good Things Foundation’s National Databank

    Challenge
    People without affordable data are cut off from jobs, health services and family.
    Our role
    Distribute free SIM cards with data, calls and texts through trusted local partner sites we call DataWaypoints, and directly on estates including the Brandon Estate.
    Outcome
    200 SIM cards distributed in 2026 through our DataWaypoints and directly in the community.

    Become a DataWaypoint

  7. 2026

    Devices for residents, with Community TechAid

    Connectivity and devices2026 allocation completeFull case study coming soonPartner: Community TechAid

    Challenge
    Many residents have no working device at home, which shuts them out of job searches, services and contact with family.
    Our role
    Referred residents for refurbished devices through Community TechAid, using our full allocation of 10 devices for the year, and helped them get set up. Once the allocation was used, we referred people to their nearest device hub.
    Outcome
    10 people supported in 2026: 8 with laptops and 2 with smartphones.
  8. 2026

    AI Policy Confidence workshop, with Good Things Foundation

    Training and workshopsCompletedDelivery partner for Good Things Foundation. Westminster Archives, London

    Challenge
    Staff in small organisations are already using AI tools, but few of those organisations have a policy for using them safely and fairly, and many leaders don’t know where to start.
    Our role
    As a delivery partner for Good Things Foundation, we designed and led an AI Policy Confidence workshop for leaders from its National Digital Inclusion Network on 24 June 2026.
    Outcome
    20+ sector leaders left with a practical starting point for their own organisation’s AI policy. The workshop is now part of our training offer.

    Ask about booking the AI Policy Confidence workshop

  9. 2024–25

    Winter Data Care: SIM cards and laptops for the coldest months

    Connectivity and devicesCompletedPartners: Good Things Foundation and Community TechAid. Southwark and Lambeth

    Challenge
    Being offline in winter can mean missing support services, jobs, healthcare and contact with family. Refugees and asylum seekers in Southwark were among those hit hardest.
    Our role
    Worked with Community TechAid, tenants’ and residents’ associations and local charities to give out SIM cards and laptops, with delivery or collection from local DataWaypoints across Southwark and Lambeth. Some recipients could also collect smartphones at Rotherhithe Community Centre.
    Outcome
    21 laptops delivered to our Empowering Futures programme. 88% of the people supported were new arrivals with no recourse to public funds. The work showed that devices matter as much as data, and that winter help needs to become year-round support.

    Next round starts November 2026. Help us reach more people this winter.

    Read the story on the GLA’s Community Insights Hub  |  Support Winter Data Care 2026

  10. 2024–25

    A community voice in City Hall: three stories in the GLA’s Community Insights Hub

    Civic participationPublishedGreater London Authority, Community Insights Hub story library

    Challenge
    Evidence from community organisations rarely reaches the people shaping digital inclusion policy, even though they see the barriers first.
    Our role
    Contributed three stories to City Hall’s Community Insights Hub, sharing what we have learned on the ground and setting out clear asks: expand free connectivity through community organisations, build gaming-based digital skills into adult education and youth work, and design public services for everyone from the start.
    Outcome
    Published by the Greater London Authority as evidence for London’s approach to digital inclusion, alongside our case studies on NHS digital access and Winter Data Care.

    Read “Bridging the Digital Divide: A call for inclusive London action”

  11. 2024–25

    Inclusive NHS digital access, with NHS Digital’s User Research team

    Digital healthcareCompletedPartner: NHS Digital (now part of NHS England), through the National Digital Inclusion Network

    Challenge
    Language barriers, digital exclusion and poverty kept the NHS App and website out of reach for some of London’s most vulnerable communities.
    Our role
    Invited people from underserved communities to test NHS digital services and give feedback on usability, language and cultural relatability, including their experiences of coronavirus testing. Sessions ran virtually on Microsoft Teams.
    Outcome
    Insights fed into improvements such as multilingual support, clearer navigation and better accessibility, and built trust in digital healthcare among the communities taking part.

    Read our story on the GLA’s Community Insights Hub

  12. 2023

    Get Online Week on the Brandon Estate

    Connectivity and devicesCompleted, October 2023Partner: BREAKTHEBARRIER CIC

    Challenge
    Residents of the Brandon Estate, near Kennington Park, needed hands-on help to get online during the cost-of-living crisis.
    Our role
    With BREAKTHEBARRIER CIC, ran a week of sessions for different abilities: setting up first email accounts, comparing prices online, and introductory HTML and CSS workshops.
    Outcome
    Residents sent their first emails and could contact the council directly. Local NHS staff and police also joined in.
    “I sent my first email on Tuesday.”Mandy, Brandon Estate TRA board member, speaking to Community Southwark

    Read the case study on Community Southwark

How our work scales

Each project feeds the next: what we learn on the ground shapes the resources we build and the policy conversations we join.

  1. Delivery

    Face-to-face support, free SIM cards and devices, on estates and in community spaces.

  2. Insight

    Research with the people services often miss, from NHS England focus groups to our own Stage Index.

  3. Influence

    Sharing what we learn with the GLA, Good Things Foundation, councils and Parliament.

Work with IFB Gaming

Partner with us on digital inclusion that people can feel in their daily lives.