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Get Online Week 2026: From Getting Online to Being Able to Participate

10 Years of Delivery · Get Online Week 2026

Get Online Week 2026: From Getting Online to Being Able to Participate

A decade of community digital inclusion has changed what we think “getting online” actually means
19–25 October 2026

There is something fitting about IFB Gaming approaching another Get Online Week by looking backwards before looking forwards.

For more than a decade, digital inclusion has been part of our community work. But the meaning of “getting online” has changed considerably during that time.

When someone first sits down with a computer or smartphone, the challenge can appear straightforward. How do I turn it on? How do I connect? How do I send an email? How do I search for something? How do I stay safe?

But increasingly, those are only the beginning.

Today, people are expected to use digital systems to access healthcare, communicate with public services, apply for work, manage finances, learn, shop, access information and participate in community life. And now, increasingly, they are expected to understand systems incorporating artificial intelligence.

So the question facing digital inclusion is changing.

It is no longer simply: can someone get online?
It is: can they participate meaningfully and confidently in the digital systems around them?

That is the question we are taking into Get Online Week 2026.

What Get Online Week means to IFB Gaming

Get Online Week is the annual digital inclusion campaign led by Good Things Foundation. It has taken place every year since 2007, bringing organisations and communities together to raise awareness of digital exclusion and support people to develop the skills and confidence they need to participate in an increasingly digital society.

For IFB Gaming, however, Get Online Week has never been simply a calendar event. It has been a practical testing ground, a place where ideas about digital inclusion meet real people, real services and real barriers.

Our wider digital inclusion work dates back to 2015. Our public archive records our first documented Get Online Week activity at Brandon Estate in Southwark in 2018. By 2023, IFB Gaming described that year’s activity as our sixth Get Online Week campaign.

That history matters because our understanding of digital inclusion has changed through practice. We have not simply been observing digital exclusion. We have been learning from what happens when people encounter it.

The first lesson: access is necessary, but it is not enough

Our early work reinforced something that is easy to miss when digital inclusion is discussed through statistics.

People do not experience “digital exclusion” as a single problem. One person may not have a device. Another may have a device but no affordable data. Another may have connectivity but lack confidence. Another may know how to use a smartphone but struggle with an online public service. Another may have the skills but encounter an accessibility barrier. Another may simply not trust the system.

These are different problems, and they require different responses.

That is one reason why Get Online Week has always mattered at community level. It creates an opportunity to meet people where they are, rather than assuming that everyone starts from the same place.

Brandon Estate: where the work became local

In 2018, IFB Gaming brought Get Online Week activity to Brandon Estate in Southwark.

At the time, our reflection was straightforward: national digital inclusion campaigns were important, but there was a need to make that activity visible and accessible within the local community.

That experience became part of a longer body of work. By 2023, Get Online Week activity across Brandon Estate and Kennington included community focus groups, support with NHS appointment systems, National Databank support, digital-skills activity, business technology workshops for women and digital-skills and needs assessment work with residents.

This is significant because none of those activities can really be described as simply “teaching people computers.” They were about helping people navigate the systems through which everyday life was increasingly being delivered.

One resident described the practical significance of the experience particularly clearly after sending her first email:

“If I need to email the council, I can do that – I don’t need to wait for them.”

That is a small technological achievement. But it is also an increase in agency. And that distinction has stayed with us.

Digital inclusion happens between organisations

One of the biggest lessons from community delivery is that no single organisation can solve digital exclusion on its own.

A person may need a device, connectivity, digital skills, accessibility support, confidence, trusted human assistance, access to a particular service, somewhere to practise, or somewhere to go when something goes wrong.

These resources often sit in different organisations. A community organisation might identify the need. A library might provide a space. A connectivity programme might provide data. A technology provider might supply a device. An accessibility organisation might address a barrier. A council might provide the service. A volunteer might provide the confidence to take the first step.

The individual experiences one journey. The system often sees several separate transactions. That gap matters.

The infrastructure behind inclusion

Interestingly, this is not only something we have learned through community work.

Research commissioned by the UK government into Get Online Week 2023 examined how digital infrastructure translated into digital inclusion and public value. Its findings highlighted the role of libraries, local authorities, charities, community organisations, volunteers and private-sector organisations in turning infrastructure into meaningful digital inclusion activity. The research also identified collaboration between public, private and third-sector organisations as an important part of the process.

That reflects something we have increasingly seen ourselves.

Infrastructure does not create participation by itself.

There has to be something around the infrastructure: people, relationships, knowledge, support, referral pathways, accessible services, places to learn, places to ask questions, places to return to.

This is why our thinking has moved from access towards participation, and increasingly towards the infrastructure that makes participation possible.

From Get Online Week to From Devices to Impact

That evolution has shaped our current work.

In 2026, IFB Gaming launched From Devices to Impact, our interactive digital inclusion toolkit. The premise is deliberately simple: what happens after the device?

A device can remove a barrier. But it does not automatically create participation. What happens afterwards is what matters.

Can the person communicate? Can they learn? Can they work? Can they access healthcare? Can they navigate public services? Can they stay safe? Can they build confidence? Can they participate independently?

The toolkit was developed to help individuals and organisations think beyond the distribution of technology towards the conditions required for meaningful digital participation. It includes the Stage Index, designed to help users understand where they are in their digital inclusion journey and what they may need to do next.

This is a natural progression from the questions we encountered through community delivery.

From measurement to action

The Stage Index has emerged from another question: what happens when we identify the problem?

Digital inclusion measurement is important. But measurement is not an outcome. Knowing that someone has a barrier is useful only if the system can respond appropriately.

Is the next step training? A device? Connectivity? Accessibility support? A referral? Human assistance? A different service design? Or something else entirely?

This is why we are increasingly interested in the relationship between assessment, action and outcomes. The objective is not to create another layer of measurement. It is to make information more useful.

Why this matters even more in 2026

The digital environment has changed considerably since our early Get Online Week work. We are now moving into an environment shaped by automation and artificial intelligence.

That creates enormous opportunities. It also creates another layer of complexity.

Someone can be technically online and still struggle to understand an AI-enabled service. They may not know when an automated system is making a decision. They may not know what information they should or should not provide. They may not know how to check an AI-generated answer. They may not understand how a service has changed because AI has been introduced.

And people who were already experiencing barriers to digital participation may encounter new ones.

This is why we believe AI literacy should not be separated from digital inclusion. The answer is not to expect everyone to become an AI specialist. It is to make sure people can understand, question and participate in the systems increasingly shaping their lives.

Get Online Week 2026

This year’s UK Get Online Week takes place from 19 to 25 October 2026.

Good Things Foundation has described the 2026 campaign as a slightly different approach, with a stronger emphasis on raising awareness of the impact of digital exclusion and encouraging advocacy, including engagement with MPs and councillors. Organisations can still use the campaign resources to support people locally.

We think that shift is important, because digital exclusion is not simply an individual problem. It is also a question about how society designs participation.

If essential services become digital, we need to ask whether people can use them. If work becomes increasingly digital, we need to ask whether people can participate. If healthcare becomes increasingly digital, we need to ask whether people can access it. If AI becomes embedded into everyday systems, we need to ask whether people understand enough to participate safely and confidently.

These are questions for communities. But they are also questions for organisations, service designers, technology providers, funders and policymakers.

What we are doing differently

For Get Online Week 2026, our focus is therefore broader than simply encouraging people to “get online.”

We want to help people understand what digital inclusion actually is and, importantly, understand that they can play a part in it.

That includes the people already doing community work. It includes organisations distributing devices and connectivity. It includes volunteers providing one-to-one support. It includes accessibility specialists. It includes libraries and community spaces. It includes researchers. It includes public services.

And it includes people who may never have thought of themselves as part of the digital inclusion ecosystem.

Including gamers.

At IFB Gaming, our work has always explored what gaming can teach us about learning, participation, confidence and social interaction: the patience involved in helping someone solve a problem, the willingness to try again after failure, the ability to learn through experimentation, the importance of feedback, the motivation created by progress.

These are not exclusively gaming behaviours. They are useful human capabilities. And they can have a place in digital inclusion.

You do not need to be an expert

One of the messages we want to reinforce this Get Online Week is simple: you do not have to be a digital expert to help someone participate.

Sometimes digital inclusion looks like sitting beside someone while they complete a form. Sometimes it means helping someone understand an online appointment system. Sometimes it means finding a suitable device or connectivity pathway. Sometimes it means explaining something without making the person feel embarrassed for asking. Sometimes it means knowing where to refer someone when the problem is outside your expertise. And sometimes it means simply giving someone enough confidence to try.

Digital inclusion is therefore not one organisation. It is an ecosystem.

Ten years of learning, one question for the future

Looking back at the work, the biggest change is not the technology. It is the question we ask.

The earlier question was: how do we help people get online?
Then: how do we help people develop digital skills?
Then: how do we help people participate?
Now we are asking: what systems and infrastructure are required to sustain meaningful participation?

That is a much bigger question. And it cannot be answered by one organisation. It requires collaboration, evidence, community insight, accessible design, good referral pathways, practical support, responsible technology, and a willingness to listen to the people who experience exclusion first-hand.

Get involved with Get Online Week 2026

From 19–25 October 2026, Get Online Week will bring organisations and communities together across the UK to raise awareness of digital exclusion and support greater participation in digital society.

At IFB Gaming, we will be using the week to continue the conversation that began through years of community delivery and has now informed our work on From Devices to Impact, the Stage Index, community support and our wider research into digital participation.

If your organisation is already doing digital inclusion work, we want to hear from you. If you are supporting people who are struggling with digital access, skills, confidence or participation, we want to understand what you are seeing.

And if you have never considered yourself part of digital inclusion, perhaps this is the week to ask: what could I do to help someone participate?

Because getting online was never really the destination. It was the beginning.

The work now is helping people participate in the world that comes after it.

Our work is featured in Community Southwark’s case studies

IFB’s been shortlisted for a Business Excellence Award (2023) in London

Can Digital Unite Communities & Organisations Towards a Shared Vision? A Look at Get Online Week 2023

Let’s pretend for a second that this is not IFB Gaming – that our CEO, John Adewole, did not explore the efficacy and vitality of the gaming paradigm for project management and as a social accommodator for the insecurely attached through a longitudinal virtual ethnography. Let’s pretend that during his study, he did not capture the extent of modality switching from the gaming paradigm.

So what happened during Get Online Week?

IFB Gaming united charities and community organisations in Southwark for our 6th Get Online Week campaign in London. Get Online Week is championed by the UK’s leading digital inclusion charity, Good Things Foundation. The annual event sees the National Digital Inclusion Network get together to reinvigorate our pledges to eradicate digital inclusion and data poverty through collective action.

Now in its 16th year, the annual campaign has supported thousands of organisations to support millions of individuals at risk of digital inclusion and data poverty.

2023’s Get Online Week unfolded on Kennington and Brandon Estates in the London Borough of Lambeth and Southwark, respectively. Community development initiatives frequently necessitate educational programs, and during Get Online Week, we employed a dedicated educational app called Learn My Way.

The organisations that supported GOW 2023 include the NHS, NHS Digital, Good Things Foundation, Future Dot Now, and Vodafone’s Everyone.Connected, Metropolitan Police, and Virgin Media O2.

During the week;

  • We conducted focus groups with the Brandon Estates TRA committee and residents
  • We supported Seniors to master the new NHS appointment booking process via Swifqueue
  • We supported individuals through the National Databank
  • We supported individuals with basic digital skills using the EDS Framework
  • We empowered Women through Business Information Technology workshops
  • We explored new ways of doing research with NHS England in London communities
  • We conducted a Digital Skills and Needs Assessment with residents of Brandon Estate

So, can digital unite communities and organisations towards a shared vision and goals? In our operational research experience, we certainly have the data and insights to say yes! Digital can sustainably unite individuals and communities from the gaming paradigm towards a shared vision and goals; however, we have yet to establish whether it can from a real-world context.

Unlike real-world contexts where motive and motivation may differ significantly, the motive and motivation for presence in the gaming paradigm are playing and fun.

Ensure you are following our social media channels for more updates on the efficacy and vitality of digital to sustainably unite communities.

In the Press

– Thank You for Inspiring Minds and Empowering Futures during Get Online Week in Southwark – John Adewole PMP

– Get Online Week “Empowering Futures” – IssueWire

– Kennington estate to host computer skills workshops for local residents – Southwark News

– Success Story: Get Online Week with BREAKTHEBARRIER CIC – Community Southwark

– Get Online Week

Register for Get Online Week 2023’s Empowering Futures’

Get Online Week is back. It runs annually during Black History Month and it is currently on its 16th edition.

Why is Get Online Week important?

Nearly 1 in 5 adults lack the most basic digital skills needed for everyday life.

Over 1 in 20 households have no internet access, neither fixed line nor mobile.

2 million households struggle with affordability of internet access.

(AbilityNet)

What to expect this Get Online Week 2023

Free technology, computer and internet support for beginners.

Get support from IFB, BTB CIC and the NHS to access and understand essential digital services.

Whether you are a beginner, looking for educational resources or you are just struggling with a specific function, there will be a variety of departments based on our 6-Pillars of Digital Inclusion on the ground to support you.

You may also like to join us soon for more free events below:

Supporting Seniors to take back control of their healthcare by mastering the new NHS appointment booking process.

One of our primary objectives this year is to support Seniors and Elderly People with the new NHS appointment booking process, especially blood tests. If you know anyone that’s can benefit from this event, kindly bring them along or share with them. The NHS User Research team will be available during GOW to support them with any issues or problems that they may be experiencing.

Get Online Week 2023: Inspiring Minds. Empowering Futures.

A free 3-day free website development workshop at Rachel Leigh Hall. This event is free, however, registration is required. Please learn more with the link below.

The three days workshop will focus on:

  1. HTML – Hyper Text Markup Language
  2. CSS – Cascading Style Sheets
  3. Design thinking and ethics
  4. Drag ‘N’ Drop

Digital Living: Free bicycle marking by the Metropolitan Police.

Crime is on the rise again in London. This is true about mobile phones and bicycles on Southwark’s Brandon Estate. This Get Online Week, we are teaming up with the Police to mitigate these categories by offering bicycle tracking devices to individuals.

IFB Accessibility Services

Unveiling Insights: Southwark Digital Skills and Needs Assessment Survey 2023

Event Title: Southwark’s Digital Landscape and the Hidden Opportunities

 

Date: TBC

Time: 1-3pm

Location: Microsoft Teams

During the online event, we will unveil the findings of the recent consultation with the residents of Kennington and Brandon Estates.

The event is for Third Sector leaders working to tackle digital inclusion and data poverty in the UK.

 

BACKGROUND

In 2023, the Southwark Digital Skills and Needs Assessment Survey provided invaluable data and insights into the digital landscape of the community.

This event serves as a platform to share the key findings, challenges, and opportunities revealed by the survey.

We aim to foster a deeper understanding of the digital skills and needs within Southwark’s Brandon and Kennington Estates and chart a course for a digitally inclusive future in Southwark.

 

 

WHAT YOU CAN EXPECT

During the online event,

  • we will unveil the findings of The Digital Skills and Needs Assessment Survey
  • make practical recommendations that you can start implementing immediately

 

REGISTER YOUR INTEREST

Please register your interest with the link. (What is this?)

The link will take you to a form. Once you have filled out and submitted the form, you will receive an email with the full details of the event. You will also be able to continue to pay and complete your registration or cancel.

 

Please contact john.a@ifbgaming.com if you would like to have a chat.

Thank you!

Free 3-Day Website Development Workshop

Register Here!

IFB Gaming is teaming up with Break The Barrier CIC to support 22 (and more) Women on Brandon Estate with digital inclusion and data poverty with a series of carefully curated workshops on website development.

This year’s Get Online Week will consolidate partnerships between new local members of the network in Southwark and it will creatively build on our successful lifelong skills sessions.

The three days workshop will focus on:

  1. HTML – Hyper Text Markup Language
  2. CSS – Cascading Style Sheets
  3. Design thinking and ethics
  4. Drag ‘N’ Drop

The workshop is free to attend but registration is required. Please register below!

We look forward to seeing you during Get Online Week.

 

 

Register For Get Online Week 2024 in Southwark

Do you need help with technology? Then Get Online Week is for you. Find an Online Centre near you and get the help you need.

10.2 million people in the UK lack the basic digital skills needed to use the internet (1), with millions still living without access to a device or data to get connected. Unable to connect with loved ones, job and training opportunities and everyday services moving online, people are experiencing digital exclusion and are being left behind. This has caused a digital divide between those connected and those disconnected.

Get Online Week is an annual campaign run by leading digital inclusion charity Good Things Foundation, which powers the National Device Bank, National Databank, Learn My Way and the National Digital Inclusion Network.

For one week in October, our network of community partners host hundreds of free digital skills events to help people get online safely, confidently and affordably.

Now in its 17th year, Get Online Week has helped hundreds of thousands of people to get online for the first time and improve their digital skills.

This year Get Online Week is happening 14th-20th of October.

Join Empowering Futures to register an event in Southwark or Find an event near you

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